MAP TITLE : DM-FractalCore2.ut2         (needs a name change..)
REQUIRES  : Unreal Tournament 2004, full version
GAMETYPE  : Deathmatch
PLAYERS   : 2-5
AUTHOR    : Joseph Cox (BootBlock)
WEBSITE   : http://www.tnk-bootblock.co.uk
FORUM     : http://www.tnk-bootblock.co.uk/forum
DEV TIME  : Few days.
RELEASED  : 5th March, 2004 - 1st public release.
MAP NUMBER: #001 - My first ever map.
================================================================

[I strongly suggest  that  the  translocator  and  the  QuadJump
 mutator are both DISABLED on this  map.  Otherwise  the  secret
 areas become easy to get to and pose no  challenge.  The  first
 one,  anyway.  Plus,  the players with no skill will be able to
 get the super-weapon and possibly annoy the other players.]


I've wanted to try and do a map since the original UT days,  but
never got around to it. But now.. I have.

I liked the Fractal Core  map  in  UT99,  but  for  some  reason
Epic/DE/whoever didn't seem to  make  a  sequel,  so  I  thought
it would be a good introduction  for  me  to  try  and  build  a
test map around that circular design.

This test map was supposed to  be  just  that:  a  test.  I  was
going to learn the UnrealEd  tools  and  just  mess  about.  But
after I textured the map and  added  a  few  lights,  it  seemed
to make a pretty good map. So here it is -  I decided to release
it.

Please note that there are no real bot paths  defined  for  this
map. There are some  that  I  tested  with,  but  paths  utterly
suck.  I  can't  stand laying them down.  Especially  when  they
decide to join up with  another  node  ten  million  miles  away
and generally cut through tons of walls.  Damn  things.  So  the
bot paths in this release is extremely limited.

Nevermind; I see this map as a 1-on-1 human death fest. Although
I'd recommend 3-5 players, ideally.

Secrets. There are 3 secret rooms in this map,  with  a  lot  of
corridors. Only one of the rooms contains anything  useful;  the
rest just contain frivolous extras and such.

SECRET 1: Possibly the more clichd access  to  a  secret  area.
Easy to spot,  and  contains  a  super  weapon  and some health.
But can you get to  the  weapon  without  quad-jumping  and  the
translocater. If you know your UT moves, that is!  But if you're
a fan of physics in games, I'm sure you'll love it when you fail
to make the crossing due to a  very long vertical tunnel with is
filled with beams for your falling corpse to bounce off. Nice.

SECRET 2: Fairly easy to  spot  if  you're  the  explorer  type.
The coloured lights  should  give  the  access  routes  to  this
secret room away.

SECRET 3: Small room. Nothing much to see in it,  but definately
the hardest room to find. Hint: You don't need to shoot anything
to enable access to this room.  Just  be  perceptive  and you'll
locate it soon enough. Maybe.

Don't forget: glass can kill if disturbed.


No-one can modify this map in any way and claim it as their own,
or make changes and re- distribute  it  in  any  way,  including
making changes and distributing it under my name.

Finally: Yeah, I know the screenshots in the map browser doesn't
reflect the glass block in the middle of the map. Oh well.
